I'd like to poll the members here to find out if there would be any interest in an open-source version of ShotRunner? This would allow people to download and modify the source, contribute…Continue
Tags: post production software, production management software, shotrunner
Started this discussion. Last reply by LesterO Jun 15, 2012.
ShotRunner replied to Kristy Barkan's discussion 'SOFTWARE AND TOOLS'
LesterO replied to ShotRunner's discussion 'Open Source ShotRunner?'
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ShotRunner posted a discussion
An article by ShotRunner was featuredShotRunner is a web-based project-management application for Visual Effects and Animation. ShotRunner helps you organize, collaborate, manage and track media projects. Its main purpose is to let distributed project teams stay coordinated and productive.
In use since 2009, my goal for ShotRunner has been to create a fully hosted application that: 1) is affordable for the little guy, 2) is driven by the VFX community, 3) empowers small and independent producers to create a globally-distributed pipeline, 4) is free for educational use.
It "sort of" competes with ShotGun, but not really since ShotGun comes with high-end consulting, is meant for larger facilities, and has a price tag commensurate with its feature set. I'm the first to steer folks towards ShotGun if their needs warrant it.
A good way to think about ShotRunner is a website where every shot gets its own web page with information, tasks, file attachments and a discussion forum for that shot. If you have used sites like Basecamp, you'll feel right at home. Of course, its much more than that, and you can get a free 30-day trial to check it out.
I'm embarking on a ground-up rewrite, and am looking for input on what people need and want in a production tracking and collaboration tool.
If you have any questions, or just want to chat, I'm at cameron@shotrunner.com
After 25 years in IT, I found myself myself having to do some screen replacements on a video we were making ( "Who Caught John Blade" ) and I was bit, hard, by the VFX bug. Over the next several years I learned everything I could about the craft and the industry, and I learned the mechanics and the technology pretty well. But I could still not do that amazing thing that true artists do. I've been privileged to work with some great…
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