Fubar - The Making of a Motion Comic Film

This is the Making of / Behind the Scenes / VFX Breakdown of how the animation, visual effects and motion comic visual style was created entirely inside The Foundry's Nuke X Compositing Software utilising its 3D compositing environment to the fullest to create each of the scene's sandbox environment.

Combining Still Photography visual effects only inside of Nuke, no other rendering was done outside of Nuke, this was part of the challenge in order to get Foundry to sponsor the film by providing me with Nuke Licenses and support to make this film. Other tools which were provided as sponsor and used extensively in Nuke was Peregrine Labs - Bokeh plugin for the Depth of Field and lens effect look throughout the film's digital cinematography.


Fubar - Making of a Motion Comic Film credits:

Directed, Animation, VFX and Compositing by Hasraf HaZ Dulull.

Music / Score: Luis Almau

Views: 63

Comment


Sorry! You need to be a member of VFXG to add comments.

Join VFXG

CONNECT

Articles

Adobe to Stop Selling Creative Suite

Posted by Kimberly Ann on May 7, 2013 at 9:30am

Setellite iPad App: An On-Set VFX Organizer

Posted by Kristy Barkan on May 6, 2013 at 10:30am

What Was the VFX Protest at the Oscars All About?

Posted by Kristy Barkan on February 26, 2013 at 11:30am

VFX Workers are Artists, Not Technicians

Posted by Kristy Barkan on February 26, 2013 at 12:00pm

Which is Better: Guild Wars 2 or World of Warcraft?

Posted by Jeffrey Joseph on November 26, 2012 at 10:42pm

How to Choose Components for a Gaming Computer

Posted by Jeffrey Joseph on November 15, 2012 at 7:30pm

High Frame Rates: The Future of Film

Posted by Kristy Barkan on August 15, 2012 at 5:30pm — 5 Comments

10 Tips for Funding a Film with Kickstarter

Posted by Kristy Barkan on September 26, 2012 at 5:30pm

ADVERTISEMENT

ADVERTISEMENT

Star Trek in-stock collectibles 20% Off

ADVERTISEMENT

Adobe Creative Suite 6

Latest Activity

© 2013   VFXG

Badges  |  Report an Issue  |  Terms of Service